Console Titles

Madden 21

Synopsis

Madden 21 is the latest console title for the Madden Football Simulation Franchise of Games for Electronic Arts, with a yearly releases, but dating all the way back to John Madden Football in 1988.

The game revolves around managing and controlling players of many of the NFL teams to defeat others. Players are treated to a new backyard football mode named The Yard in addition to many of the now stock and standard game modes including Ultimate Team, where players collect currencies from participating in live events and using that currency to purchase packs of players to improve their team as the season progresses and defeat other players ultimate teams.

Contributions

I was tasked with helping to scope out and implement a few features for cross promotion of content and events between the console title and the mobile title to let players that enjoy both titles be able to take their specific rewards from the console title to the mobile title.


Madden 16

Synopsis

Madden 16 is the 2015 console title for the Madden Football Simulation Franchise of Games for Electronic Arts, with often yearly releases, but dating all the way back to John Madden Football in 1988.

The game revolves around managing and controlling players of many of the NFL teams to defeat others. Players are treated to a new Draft Champions mode, where players draft players from a set of 15 randomly generated rounds where you are offered a choice between one of three players at different position and go against AI or online for some head to head to see who can draft the best team and standard game modes including Ultimate Team, where players collect currencies from participating in live events and using that currency to purchase packs of players to improve their team as the season progresses and defeat other players ultimate teams.

Contributions

I was able to contribute bug fixes for several areas of the game and servers. Additionally I was to implement tooling for reporting around statistical analysis of a lot of core analytic datapoints. Then taking the analytical data that was produced, parse by the title and generating graphana dashboards, splunk reports, and some custom web based diplays for monitoring and responding to changing metrics for the title, including crash rate, player mode completions, build to bug ratios, and build failure statistics over specified gates of development. Eventually, this led to training and implementing machine learning models to recommend content based on purchase patterns and player behaviors in-game.


NBA Live 16

Synopsis

NBA Live 16 is the 2015 console title for the NBA Bsaketball Simulation Franchise of Games for Electronic Arts, with often yearly releases, but dating all the way back to NBA Live 95 in 1994.

The game revolves around managing and controlling players of many of the NBA teams. Live Run, a 5v5 online multiplayer mode, was returned for the first time since NBA Live 10 to player approval alongside standard game modes including Ultimate Team, where players collect currencies from participating in live events and using that currency to purchase packs of players to improve their team as the season progresses and defeat other players ultimate teams.

Contributions

I was able to contribute bug fixes for several areas of the game and servers. Additionally I was to implement tooling for reporting around statistical analysis of a lot of core analytic datapoints. Then taking the analytical data that was produced, parse by the title and generating graphana dashboards, splunk reports, and some custom web based diplays for monitoring and responding to changing metrics for the title, including crash rate, player mode completions, build to bug ratios, and build failure statistics over specified gates of development.