About

Hey there, I'm Noah Hart. I like to fix problems and have been doing so in various capacities most of my life.

When you don't find me working on some software system or architecture for a video game, you can generally find me reverse engineering such systems to produce mods and other gameplay enhancements.  Sometimes I'll create little scripts and tools here and there to try to make people's lives easier. When I'm not enjoying video games, you'll often find me enjoying time with friends and traveling.

I'm an avid Jack-Of-All-Trades and love to learn and add new skills and hobbies to my repertoire including things like snowboarding and skiing which I use to instruct, small-scale black-smithing and jewelry repair, to things like video editing and streaming.  I also enjoy playing sports, especially football, and have recently begun to try pickleball.

Presently; here at Rockstar Games:

I am a Product Manager at Rockstar Games, contributing to our development and support of Red Dead Redemption 2, Grand Theft Auto 5, and Grand Theft Auto 6.

Previously; during my time at EA:

The mobile titles I've gotten to directly contribute to are Madden Mobile, NBA Live Mobile, FIFA Mobile, The Sims Freeplay, The Sims Mobile, Apex Legends Mobile, and Star Wars™: Galaxy of Heroes.

I've gotten to directly contribute to Electronic Art's Platform titles including Madden 21, NBA Live 16, and Madden 16, Starwars Battlefront, and.

I have also gotten to provide feedback on several titles internally, with some feedback making its way to design meeting inclusion and eventual implementation in the Command & Conquer: Remastered Collection, and security and anti-cheat of Apex Legends.

I got to contribute directly, even architecting, various tools and systems for supporting a plethora of titles and software including Need for Speed, Plants Vs Zombies Garden Warfare 2, NBA Live 16, Madden NFL 16, Star Wars™: Battlefront™, Star Wars Jedi: Fallen Order™, and Frostbite.

Some of my pipelines and tools have been incorporated into a variety of studios including GLU, Respawn, BioWare, Maxis, MAKO, and EA Sports.

Previously; during my time at Lockheed Martin:

I worked as a software developer, engineer, and algorithm specialist working on a multitude of interesting projects, some I still can't list on this portfolio due to the clearance levels involved.

I worked on a team to develop and deploy new software to allow service and maintenance members to actively track repairs of various hardware including but not limited to the M-TADS radar systems, HELLFIRE missile systems, and JAVILIN launch systems.

Virtual representations of hardware systems and their vehicles in Unity using Cortex Cameras for tracking operators for training the repair staff for those systems with full haptic feedback gear and armature for accuracy.



Favorite Games


Monster Hunter


I have been playing the Monster Hunter series since I got the original Monster Hunter on PlayStation 2 and ever since then, I've always loved the series and its gameplay. When they eventually added multiplayer, it was a dream come true for me and my friends. We would play for hours and hours, often staying up too late and I have a tremendous number of wonderful memories in this series.

I still play the most recent Monster Hunter games and probably always will. I am proud to say I have well over 10,000 hours in this franchise over the lifespan it's had so far, and I look forward to another 10,000 over the following years. If you want a good entry point, I would recommend Monster Hunter: World on the PlayStation 4/5 or PC.

Mega Man X


This game holds a lot of memories for me because when I got the game, I was still relatively young at the time and there was just something about Mega Man that really hooked me as a kid, I still have my original copy of this game and the Super Nintendo I use to play it on. Over the years I even eventually ended up speed-running this game while I was in college as a fun challenge, and it started to open my horizons to how many different people play games and the different ways they play them.

Command & Conquer


The whole concept of Tiberium and what would happen to humanity if such a world-changing discovery took place was particularly interesting. It also had some of the most fun RTS units and mechanics that I still remember being extremely excited when I got my firestorm wall up and running in time to intercept a NOD nuke or chemical missile that was inbound to my base only to just dissolve in the sky.

Age of Empires


My original entrance into the RTS genre was through my father's copy of Age of Empires he let me play on his computer when I was young. He showed me how to play the game and used it as a means for igniting a lifelong love of history and understanding of other people, their culture, and their histories. This was probably the first game I played that led me to get into history books and to discover how interesting the journey of humanity has been so far, and to hope that it would continue to be into the future.

Fallout: Tactics


Fallout: Tactics was not my first tactics game, but I think it was the first one that had me so invested in the world that they had created and interested in learning what had not only happened to the world to make it into the wasteland they use as the setting but also how it relates such meaningful and sometimes really humorous decision making to the player. Not only that but it just really made me happy as a gamer when I finally got a working set of power armor in that game and the overall story was highly enjoyable.

World of Warcraft


I played WoW for the better part of a decade before I left, and while it is no longer the game I remember fondly, I made a lot of friends in that virtual world that I still game with today. Me and my wife played it together when we were going through college and I've played it at many different levels, getting Grand Marshal on my Hunter back in Vanilla all the way up to being a part of Paragon during the Wrath of the Lich King expansion.

WoW taught me a lot of lessons about how to enjoy a game in different ways, there were times in WoW when I was just part of a small PvP-focused guild, and times when I was part of a Large PvE focused world first guild, and guilds before and after that. And the one thing that always made it the most fun was the ability to enjoy it with friends and the community that surrounded it. I even ran a guild called Blackfire Legion for a while and we did some smaller-scale raiding and PvP after I left Paragon when I couldn't keep up with the schedule of the hardcore raider anymore.